Monday, February 20, 2012

Yingfu's weekly paragraph

Performance issues
This week Yingfu started looking at the performance issues that came up while he was trying to run the competition last week. The problem is that the new version hangs when running the tournament code, and he found out the reason is because the program used up the heap. To solve that problem, Yingfu suggest to increase the heap, and reduce the sampling rate of 3D data (from 100 frame per second to 30).