Adam used the FRP animation framework FAL (an extension of the SOE library, which builds upon Fran) to implement a simple simulation of a bouncing ball. To spice things up, he made it into a game, click here to see a video of some in-game action!
He encountered a problem expressing delayed events (gradually introducing new objects into the simulation) in this programing model and plans to spend the coming week implementing another simulation which depends on this ability.